0:09By using core elements of the Fox engine,
0:13PES 2014 will add a whole new level of quality
0:19and improvement to the whole sports game genre.
0:26I think the advances made to the physics engine
0:29will provide more convincing player interactions.
0:33By using this engine, physical and body contacts
0:37are executed in an extremely realistic way.
0:41Combining control and tactical moves will lead to physical encounters
0:46that feel and look like the real thing
0:48compared with the former controller based tactics.
0:52Thanks to the new engine,
0:54the area of possible ball control has been expanded
0:58to 360o and several meters wide,
1:01resulting in more freedom over where the user controls the ball.
1:06We have also introduced the concept of "Barycentre",
1:10allowing users to control separately
1:13the player's weight balance and ball control.
1:16Combined with tactical controls,
1:19this will allow the use of trapping,
1:22deft-touch dribbling and other moves
1:24in a wide 360o angle, giving a never before seen football experience.
1:32For PES 2014, not all elements of the game will be seamless.
1:37However, throw-ins will allow users to continue their play
1:43without the flow being interrupted
1:47or the screen blacking out.
1:53This will allow the user to choose between connecting fast attacks
1:58which will not disrupt the flow of the whole match.
2:03In the future we would like to improve this
2:08in order to make the entire match seamless.
2:18We always listen to our fans' opinions and suggestions.
2:22League mode was a very strong request for PES 2014,
2:26so naturally we decided to bring it back.